Install, configuration and compatibility for dd-churchill_close, version 1.0.0.
A complete UK council estate in Davis, Los Santos, just south of Grove Street. It
replaces part of the city block there, and comes with its own roads, pavements and
street furniture.
What is included
A 14 storey tower block
Two deck access maisonette blocks
Two terraces with front and back gardens
A corner shop with a flat above it
A pub with a service yard
Two lock-up garage courts, a substation and a bin store
A playground and a ball court
The estate roads, pavements and street furniture
Requirements
Requirement
Notes
FiveM server artifact
Up to date, with support for asset escrow.
Keymaster
The asset is escrow protected. It must be granted to the Keymaster account that owns your server key.
Framework
None. No framework or other resources are required.
Installation
Downloaddd-churchill_close from your Keymaster account, under keymaster.fivem.net, Granted Assets.
Place the dd-churchill_close folder in your server's resources directory. Do not rename it, and make sure fxmanifest.lua sits directly inside it rather than in a second folder of the same name.
Add it toserver.cfg:
ensure dd-churchill_close
Restart the server. Players must reconnect fully to load the new collision, not just rejoin from the pause menu.
Doors and gates
Every door and gate on the estate is a native GTA physics door, placed in the map itself.
They swing when pushed and need no script.
They work with any door lock resource, such as ox_doorlock or
qb-doorlock. Register them in that resource by model and position.
The flat above the shop
The flat is supplied unfurnished: bare rooms with radiators, ceiling lights, switches and
sockets. Furnish it with your own housing or decorating script.
Configuration
config.lua is not encrypted, so you can edit it directly. These are the options meant to be changed:
Config.Blip = { enabled = true, sprite = 40, colour = 3, scale = 0.8, label = 'Churchill Close' }
-- Interior lighting in the shop and the flat
Config.InteriorLights = true
Config.LightsOnHour, Config.LightsOffHour = 18, 7
-- Neon window signs flicker like worn tubes
Config.NeonFlicker = true
Option
What it does
Blip
The map blip: on or off, its icon, colour, size and name.
InteriorLights
Turns the interior lighting in the shop and the flat on or off.
LightsOnHour, LightsOffHour
The in-game hours the interior lights are on between. They also come on whenever a player is under a ceiling light.
NeonFlicker
Makes the neon window signs flicker like worn tubes. Set to false for steady signs.
Do not change Config.Origin or Config.Heading.
They must match the map placement, and changing them moves the lights and signs away from the buildings.
Compatibility
The estate replaces part of the Davis city block south of Grove Street. It ships edited
copies of the Rockstar map files for that block: the sc1_* ymaps and their
collision.
Any other resource that edits the same files will conflict with this one, and only one of
them can load. If you run another map that changes that part of Davis, remove one of the two.
Clearing the FiveM cache
Close FiveM completely.
Press Win + R, paste %localappdata%\FiveM\FiveM.app\data\ and press Enter.
Delete the folders cache, server-cache and server-cache-priv.
Start FiveM and rejoin.
Troubleshooting
Problem
Fix
Falling through the ground or walking through walls
Reconnect fully so the new collision loads. If it continues, another resource is editing the same sc1_* files (see Compatibility).
The old Davis block still shows
Another resource is streaming the same block. Remove it, restart the server and clear your cache.
Failed to verify protected resource
The asset is not on the Keymaster account that owns your server key, or your artifact is outdated. Re-download it from Keymaster.
Map does not load at all
Check the folder is not nested twice and that ensure dd-churchill_close is in server.cfg.
Lights or neon signs float away from the buildings
Config.Origin or Config.Heading has been changed. Put back the values the resource shipped with.
Doors cannot be locked
They are native doors with no lock of their own. Register them in your door lock resource by model and position.
Still stuck?
Open a ticket with your server.cfg ensure order and a screenshot or the coordinates of the problem. Support is 11:00 to 23:00 UK, every day.